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Wednesday, 3 April 2013

FREE DOWNLOAD : iOS6 APPLICATION DEVELOPMENT FOR DUMMIES

  

BOOK DESCRIPTION

Create incredible apps for the iPhone and iPad using the latest features of iOS 6
You could be the one who creates the next super app - one that is universal, works for both the iPhone and iPad, and is a top seller. It's a great goal, and the road starts here, with this energizing guide. Whether you're a budding programming hobbyist or a serious developer looking to hit it big, the information in this book is what you need. Learn how to join Apple's developer program, understand key differences between iPad and iPhone apps, download the latest SDK, create great user experiences, and build your very own app from the ground up. You'll gain the valuable hands-on experience you need to take your development skills to the next level by walking through the development process step-by-step and creating two applications.
  • Shows programming hobbyists and programming pros how to develop a universal app for the iPhone and iPad in iOS 6
  • Explains the process of creating interfaces for each target device and how to merge your designs to create a killer universal app
  • Walks you through the development of two applications, side by side
  • Covers nib files, views, view controllers, interface objects, gesture recognizers, and much more
iOS 6 Application Development For Dummies is your guide to bringing all your app ambitions to life!

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FREE DOWNLOAD : O'REILLY - iOS SENSOR APPS WITH ADRUINO - Wiring the iPhone and iPad into the Internet of Things


BOOK DESCRIPTION

Turn your iPhone or iPad into the hub of a distributed sensor network with the help of an Arduino microcontroller. With this concise guide, you’ll learn how to connect an external sensor to an iOS device and have them talk to each other through Arduino. You’ll also build an iOS application that will parse the sensor values it receives and plot the resulting measurements, all in real-time.
iOS processes data from its own onboard sensors, and now you can extend its reach with this simple, low-cost project. If you're an Objective-C programmer who likes to experiment, this book explains the basics of Arduino and other hardware components you need—and lets you have fun in the process.
  • Learn how to connect the Arduino platform to any iOS device
  • Build a simple application to control your Arduino directly from an iPad
  • Gather measurements from an ultrasonic range finder and display them on your iPhone
  • Connect an iPhone, iPad, or iPod Touch to an XBee radio network
  • Explore other methods for connecting external sensors to iOS, including Ethernet and the MIDI protocol


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FREE DOWNLOAD : PROFESSIONAL iOS NETWORK PROGRAMMING




BOOK DESCRIPTION
Learn to develop iPhone and iPad applications for networked enterprise environmentsThe iPhone and iPad have made a powerful impact on the business world. Developers creating iOS apps for the enterprise face unique challenges involving networking, system integration, security, and device management. This Wrox guide provides everything you need to know to write iOS apps that integrate with enterprise network resources, providing options for networking iOS devices to enterprise systems and to each other.
  • Offers a complete compendium of methods and techniques for networked communication between iOS applications and other platforms and devices
  • Includes instruction on incorporating synchronous and asynchronous HTTP requests, security, communication issues, and more
  • Covers payload handling, network security, GameKit and Bonjour communications, and low-level network communications
Professional iOS Network Programming focuses on the networking aspects of iOS and its relationship to remote data sources, offering a truly unique approach.


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FREE DOWNLOAD : APPRESS BEGINNING iOS6 GAMES DEVELOPMENT


BOOK DESCRIPTION
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell?  Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. 

Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps.

Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.


*** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).

What you’ll learn

  • What to learn and how to build iPhone and iPad game apps using iOS 6 SDK
  • How to use UIViews to display game assets
  • How to leverage Core Animation to simplify animations
  • How to create frame-by-frame animations for action games
  • How to play sound using media classes
  • How to integrate with Game Center and other social media services
  • How to use Core Data to persist game state

Who this book is for

This book is for new iPhone and iPad app developers who want to create game apps, using the iOS SDK. A basic understanding of Xcode and Objective-C is assumed.

Table of Contents

1. A Simple First Game
2. Setting Up Your Game Project
3. Explore the Game Application Lifecycle
4. Quickly Build an Input-Driven Game
5. Quickly Build a Frame-byFrame Game
6. Create Your Characters: Game Engine, Image Actors, and Behaviors
7. Build Your Game: Vector Actors and Particles
8. Build Your Game: Understanding Gestures and Movements
9. Game Center and Social Media
10. Monetizing via the Apple App Store
11. Add Sound to your Game
12. A Completed Game: Belt Commander
13. Physics!
14. Appendix A: Designing and Creating Graphics

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FREE DOWNLOAD: APRESS BEGINNING iOS6 DEVELOPMENT - EXPLORING iOS SDK


 BOOK DESCRIPTION
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode.

There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages.
  • The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • Written in an accessible, easy-to-follow style

What you’ll learn

  • Everything you need to know to develop your own bestselling iPhone and iPad apps
  • Best practices for optimizing your code and delivering great user experiences
  • How to create “universal” apps for both the iPhone and iPad
  • What is data persistence and why is it important
  • Get started with building cool, crisp User Interfaces
  • What and how to use Table Views
  • How to do graphics with Quartz and OpenGL ES
  • What geo app development features the new iOS brings to the iPhone 
  • How to get your app in iCloud
  • And much much more...

Who this book is for

Everyone who wants to start developing for iPhone, iPod touch, and iPad!
For the latest source code, please head to www.iphonedevbook.com.

Table of Contents

1. Welcome to the Jungle
2. Appeasing the Tiki Gods
3. Handling Basic Interaction
4. More User Interface Fun
5. Autorotation and Autosizing
6. Multiview Applications
7. Tab Bars and Pickers
8. Introduction to Table Views
9. Navigation Controllers and Table Views
10. Storyboards
11. iPad Considerations
12. Application Settings and User Defaults
13. Basic Data Persistence
14. Get Your App in the iCloud
15. Grand Central Dispatch, Background Processing, and You
16. Drawing with Quartz and OpenGL
17. Taps, Touches, and Gestures
18. Where Am I? Finding Your Way with Core Location
19. Whee! Gyro and Accelerometer!
20. iPhone Camera and Photo Library
21. Collection Views
22. Application Localization
23. Appendix:  Where to Next?



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FREE DOWNLOAD : APRESS iOS 6 RECIPES A PROBLEM SOLUTION APPROACH





 BOOK DESCRIPTION
iOS 6 Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on iPad, iPhone, and other iOS 6 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently.
The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 6 SDK has to offer. The recipes include:
  • Working with Autolayout to build flexible user interfaces that adapts to different screen sizes
  • Building applications that incorporate multimedia
  • Building location-aware apps
  • Understanding best practices for application design and development
You'll find iOS 6 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS development.

What you’ll learn

  • How to make your apps truly stand out with multimedia
  • How to integrate social network services like Twitter and Facebook into you apps
  • How to enhance your game apps with GameCenter
  • How to develop powerful apps with the latest Xcode
  • How to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps
  • How to build beautiful location-based apps with the new map engine

Who this book is for

This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book.

Table of Contents

1. Application Recipes
2. Layout Recipes
3. Table and Collection View Recipes
4. Location Recipes
5. Motion Recipes
6. Map Recipes
7. Social Network Recipes
8. Camera Recipes
9. Multimedia Recipes
10. Image Recipes
11. User Data Recipes
12. Data Storage Recipes
13. Data Transmission Recipes
14. Game Kit Recipes
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Tuesday, 2 April 2013

ANDROID PROGRAMMING TUTORIALS - FREE PDF DOWNLOAD


BOOK DESCRIPTION
Android Programming Tutorials show you what you can do with Android, through a series of 40 individual exercises. Android Programming Tutorials gives you hands-on instruction in how to build sophisticated Android applications, using many of the technologies outlined in CommonsWare's other Android books. These exercises lead you through the basics of creating Android applications, all the way through many fun Android features like Internet access, location tracking, maps, integrated WebKit browsers, cameras, accelerometers, home screen widgets, and much more. Full source code to all the exercise answers is available, to help you if you get stuck. Android Programming Tutorials makes an excellent companion volume to more traditional Android books that merely tell you what is possible.
 DOWNLOAD THIS BOOK FOR FREE (PDF)
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